It’s been a long while since I updated this blog; I’ve been busy in my personal life, so just not had that much time to blog!
However, I’ve not been lazy on the hobby side of things! On the painting side of things I’ve been repainting what was in Fabius Bile’s scrub tank, mostly CSMs (while deciding to repaint my 70 Cultists, so they’ve been chucked in a few at a time), my FW CSMs, and working my way through my 37 Lost and the Damned Guardsmen. Sadly, my Confederate IG haven’t got any love.
Before the Scrub Tank of the Mad Doctor…
Post repaint (No Machine Spirits were offended by repainting)
The first 5 CCW Cultists have been done – 30 to go!
I’m getting happier with my painting – while my my highlighting isn’t perfect, it’s at least being done! What really needs improving is my picture taking, especially lighting. I’m considering a lightbox. I also really need to fix my lens as there’s a few scratches on it.
I’ve also scrubbed down some metal witch elves for EvilKipper. Follow him on Twitter if you’re on there; he’s great for figuring out who to follow in any wargaming community!
I’ve also busied myself with some games. I’ve now lost 4 of my last 5 games, being tabled each time. After playing a Relic scenario against Tau, where the cow-fish simply couldn’t kill my Cultists quickly enough, they devastated me in the next game. However, these games taught me I had to change parts of my tactics. I’m learning that 3+ isn’t what it used to be in 3rd edition, with the massive amount of AP2/AP3 weapons now available in 7th decimating my marines before they even get anywhere.
I’ve decided to start running a fluffy Alpha Legion mechanised force; a Rhino Rush with a Spartan Assault Tank full of Terminators and a Terminator Lord leading the charge, with heavy lascannon support from Predators, 2 of which I’m gonna get from Colin Graham – he also runs a fun gaming podcast called Gibberpish!
Essentially, I found my 3+ save isn’t what it used to be, so footslogging is increasingly dangerous in my local meta, and Rhinos with Daemonic Possession and Havoc Launchers are arguably the best value for point Dedicated Transports in the game.
I also played a recent game of 2000 points vs. the new DA. It was a Maelstrom of War mission where I lost 8-4 (I think), but due to some bad tactics on my part, I got tabled for the 4th time in 5 games. Things that went surprisingly well was my lvl3 Sorcerer being an Endurance-dispenser for my various units, his 34 strong Cultist autogun bodyguard keeping him alive way longer than he by rights should have while soaking up shots that would otherwise have decimated my CSMs. Cultists, ironically, are the strongest unit in the CSM codex. Cast Endurance on a bunch of Helcult Cultists and you have Fearless Cultists with Eternal Warrior, 4+ FNP, and Relentless with an option to go Zealot if the Dreadnought dies. My Dreadnought with Reaper Autocannons and Missile Launcher scratched a Razorback T1, getting me first blood was also a highlight.
Things that went particularly bad was Cypher and his 10 man Chosen squad (with five power swords) getting wiped in exchange for 1 SM tactical marine. Infiltrate only means you can get within half range of rapid fire to ease the pain of having your unit eviscerated. They have now failed 3/3 charges in the last few games, meaning they are a nice, big, juicy target. At 33pts per pop, the power sword Chosen are way too expensive for a CSM with +1 LD, ATSKNF, +1A and AP3 in close combat. That’s 20 points for that.
Cypher et al commence their walk of death.
Coming in second in the uselessness league was my Mayhem Pack. 3 Deep Striking Dreadnoughts with It Won’t Die landed in front of a Land Raider, opened fire with three Multi-Meltas and missed with every shot. Fully aware of the 5 Deathwing Knights within, I cast Endurance on them. Next turn they got assaulted and were wiped out before they could even land a single hit. 300 points wasted on literally nothing.
My squad of Chosen with Meltas did slightly better this time; they got to butcher some Deathwing and take out a Librarian. However, I may just change them to Havocs and give them a Rhino in the future. I’ve yet to be able to use the Melta on a vehicle this year as 3+ costs too much in the current meta.
The Deathwing Deep Strikes behind the melta squad and the Sorcerer.
Lessons I learnt was without Rhinos, CSMs with plasma guns stay behind and watch for Deep Striking units, Grav weapons should be taken out with Cultists, and dominating the Psychic phase can be a lot of fun! Giving my Psykers cheap blobs of bodyguards (read: Cultists) is also important for maximising Endurance and Look Out, Sir!
I think a lot of what I’m learning is actually what opposing armies can do, especially Deathwing Knights and Grav Weapons. As I’ve just recently started getting games under my belt, 4/5 of my last battles have been against sides I’ve never played, so the learning curve has been steep! That I know what my army does doesn’t really matter if I don’t know what the opposition can beat me with!
I’ve also made my first EDH deck for MtG! Based around Vorel of the Hull Clade, I’m going to try to overwhelm my opponent with counter-dependent abilities. This deck is currently very WiP, as I still don’t have all the cards I want for my final deck – link here.
I’ve also begun making my own battle board. I got MDF boards cut, but they were all the wrong size by half an inch going either way, so I need another trip to the hardware shop. I’ve also ordered a bunch of aquarium plants to create a camp Death World jungle board, and they’ve arrived now. Gotta admit, can’t beat them for value for money!
The Death World of Acyd Tripz was feared mostly for its hallucinogenic plants.