Terra demands terrain!

I’ve always been fascinated by the idea of making my own terrain since I read an article about making lily pads from bottle caps in White Dwarf years ago. However, most of my projects then consisted of corrugated cardboard (without tape to cover it…) layered on top of each other to make hills. Very poor hills, I might add.

Said article!

However, yesterday I made a trip to the hardware store to get materials for my own battle boards. GW’s prices for battle boards are a little too high to my liking, so being a stingy Scot, I decided I needed to make my own! Admittedly, I also thought it’d be fun, so price isn’t everything here!

However, as part of building my own battle board I want to build my own terrain. I’ve visited dozens of blogs, guides, webstores, and forum posts for inspiration, materials, how-to’s and the like for building terrain. I favourited the sites, and thought I’d share it with those who are in a similar situation!

First, some inspiration for everyone! Some fantastic pieces of terrain!

Now that you have some ideas, I compiled a list of a few guides!

Craters

Hills

More hills

Trenches

Ruined buildings

Buildings from papier macher

Pipe piles

MiniWarGaming’s PDF on making terrain

Rivers

For trees I found 1, 2, 3 different ways of making them!

Figure_019

As far as materials are concerned, I think most of this  this is more to just give you an idea, because you can find this is most hobby stores. What isn’t there you can get on eBay or Amazon.

You an also order How to Make Wargames Terrain or Terrain Modelling Masterclass of Amazon for more professional help with building your own terrain.

Further reading would be a few blogs I’ve found that I really enjoy!

The Lost and the Damned

Sho3box

Dagger and Brush

Classic 40k

There’s also a few people on Twitter worth following specifically for terrain!

Zaboobadidoo

ModTerrain

Christian Templin

Bishmeister

Robert Sedgeman

Chris Foreman

Here’s some YouTube channels to follow

The Terrain Tutor

I’ll keep updating this post whenever I see something that should be on the lists here!

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Welcome to the Jungle

Always love jungle terrain!

The Lost and the Damned

Everyone who’s played Warhammer 40k in the ’90s will remember the green death world cacti with the red spikes made out of styrofoam and toothpicks. I built a few of them myself back then, but unsurprisingly they didn’t survive the dawn of the new millennium. More recently Jonas over at the Oldhammer Forum put together a whole bunch of these which are looking great.

Inspired by Cheetor’s excellent Alien Flora & Fauna series I’ve been meaning to extend my own collection of terrifying terrain for a while now but most things haven’t progressed past initial assembly.

During one of my hunts for source materials I came across an item that immediately jumped out at me as a modern version of the cacti of death though – a rubber massage ball from Tiger, available also in bright green.

Warhammer 40k death world jungle terrain Dark Angels livery makes for surprisingly effective camouflage on many jungle worlds

A dark green wash and far too many…

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Into the Green Hell of Catachan

The Lost and the Damned

Since I’ve bought some aquarium plants as jungle flora recently I’ve been meaning to finally paint up a couple of the Catachan Jungle Fighters I’ve had in my stash since their release.

I started with a five man combat patrol with basic lasguns as armament which I’ll expand to a full squad with special weapon. It’s unlikely I’ll build up a full army since I always found that Catachans are more suitable for skirmish scenarios, but we’ll see where this goes. I own a few more metal models including officers and special weapon troopers.

warhammer-40k-catachan-jungle-fighters - 1

I didn’t want to do anything complicated like camo patterns, so the uniforms were painted in the old Catachan Green with an Athonian Camoshade wash and Loren Forest highlights. All very classic with the red bandanas and a good fit for my jungle terrain.

Back view of two Catachan Jungle Fighters Essential equipment is shared out between the soldiers

Imperial Guard Catachan Jungle Fighter Sergeant with laspistol and chainsword Sergeant Roddick’s chainsword clears the way

Imperial Guard Catachan Jungle Fighter with scoped lasgun A lowlight…

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Hopes and predictions for a new CSM codex

Now that only Chaos, Tau, and the forgotten Sisters of Battle don’t have 7th edition codices, I think it’s likely that Chaos will receive a new codex in the next few weeks, or months at most. I’ve outlined my hopes and dreams for the new codex, but I’ve also compiled my realistic expectations for it.

First of all, I have a sneaky suspicion they’ll issue a Legion/Warband codex.This is because of the Khorne: Daemonkin codex suggests they’ll release god-specific codices.

OP’s hopes and dreams.

The main problem with the current codex is the lack of Legion/Warband/god-specific flavour, poor internal balance, lack of formations, and expensive units. Sure, there are Special Characters that grant some flavour, but they’re limited to boosting sub-par Elites (I’m looking at you, Rubric Marines) to the Troop choices, or giving you access to Plague Zombies. There’s no Chaos Undivided for Night Lord or Alpha Legion players. Essentially, it’s a very dated codex from when flyers were making their entry.

My hopes and dreams are to see Legion/Warband/god (Including Undivided) tactics, similar to Chapter tactics for Space Marines. However, in view of the new Space Marine/DA/BA formations, I see this being dropped for formations instead. This isn’t awful, but not exactly what I want; I’m a big fan of the CAD, as I feel it gives me more freedom to construct my own forces.

I hope Chaos Undivided makes a return, certain restrictions on Marks are imposed, moving Cult troops to either dataslates (I like them, they’re reminiscent of Index Astartes articles) or restricting them depending on your Chapter tactic (or formation if that is the case). If they go with Chapter tactics it could be something like this:
Black Legion: No restrictions on Marks.
Night Lords: All units may take Chaos Undivided for free, 0-1 for all other units.
Thousand Sons : Units may not take other Marks than Mark of Tzeentch, which they can take for free. Thousand Sons become a Troop Choice.

However, I can see how this’ll be formations instead, e.g.
Ahriman
0-2 Sorcerers
2-3 Units of Thousand Sons
Rhinos free and Mark of Tzeentch invulnerable save increases (decreases?) by 1. 

I hope point costs for Thousand Sons/Rubric Marines by 1-2, Berzerkers by 1, Possessed by 2, general drop for Predator and Havoc lascannon cost. This is mainly because discopreds (Predator’s with three lascannons) rarely make up their point cost, Thousand Sons are frankly overpriced, and 7th edition follows 6th edition in being a “shooty” edition, thus limiting their usefulness.

Realistically? I see Thousand Sons dropped a point, maybe. Helbrutes/Dreadnoughts to be improved to the SM statline.

My hopes for new kits are multi-part Cultists, Havocs, Obliterators, and Chosen, maybe a new HQ. Realistically, I see certain Finecast models being redone; Obliterators/Mutilators is a multi-part kit waiting to happen, and new multi-part Havocs as well, especially in lieu of the new Devastators, and a new HQ. Also I find it likely Legion-specific upgrade kits will be available, similar to what the SMs have. Replacing resin Plague Marines with plastic ones also seems likely.

CSMs are currently suffering from lack of good transport options (The Rhino isn’t too shabby mind). Specifically drop pods. Currently the only ones CSMs can take are FW, which isn’t kind on the wallet, and I think it’s likely they’ll be included.

I’m hoping they include Cypher (not strictly Chaos) and the Helbrute formations in some form, or reissue them for people who’ve already bought them – I sure as Hell want to keep playing my Helcult (I said I preferred CAD, not that I hated formations – the the fine script)!

In short, I think CSM players will get formations, some minor rules changes, drop pods, and retooled Havoc and Obliterator multi-part kits.

What’s people’s thoughts on this though? Will Tzeentch change our codex into something fun and good, or will Papa Nurgle leave it to fester and rot?

OP’s thoughts.

My favourite alternative miniature sites

Forums are quite often bogged down somewhat with requests for different miniatures, especially for Imperial Guardsmen, so I’ve decided to compile a list of my favourite sites. This list doesn’t aim to include every single little webstore for alternative miniatures for Warhammer, but rather my favourite ones, based on the following criteria:

  • Compatibility
  • Quality

I’ve decided to not really include price, as that’ll be very subjective. Hell, I buy ForgeWorld.

First off, Mad Robot Miniatures. They do modular commissars, squads, you name it. I’m currently planning on using them for creating Cultists and Lost and the Damned for my Alpha Legion. Additionally, I’m gonna use their modular commissar for my Arkhan Confederates.

Secondly, for the resinsexuals out there, Victoria Miniatures is the creation of the Slayer Sword-winning Victoria Lamb. They have excellent, high quality resin models, especially the later ones. I’m using them for my Arkhan Confederates as well, with their heavy weapon teams being indispensable for creating an ACW feel. They also have the easiest way for creating Rough Riders, which I’ll be using for my Arkhan Confederates!

Victoria Lamb’s Slayer Sword-winning diorama, famous for its early use of Object Source Lighting (OSL)

Third, but not least, is Kromlech. I’m mainly using them for their Confederate heads, but if I played Orks, these guys would be getting large parts of my paycheck. They do some Imperial Guard equivalents, but I feel both the aforementioned stores do them better. They also have some nice female Inquisitors worth checking out. They also have Evil Craft, who make fantastic CSMs for Sorcerers, Havocs, and Chosen, especially if you want a more daemonic Word Bearer-look. How they got around GW’s IP I have no idea.

Some more thoughts on Age of Sigmar clarifications

So this article from Naftka, where a reader went to Warhammer World and asked an official AoS spokesperson loads of questions, answered most of my questions about AoS, and in short it is

  • Age of Sigmar will be the only Warhammer Fantasy game
  • The “funny rules” are a send off for the old units
  • New races (orcs vs. ooruks) won’t look like the old ones and old models will cease production
  • Rules will be free

I don’t play WHF at the moment; having recently (18 months ago) started playing wargames again, I’m still building my Alpha Legion and Imperial Guard for 40k. However, I used to have a ~4000 point High Elf army and 1000 points Vampire Counts back in fifth and sixth edition and I had a view to start playing 8th edition, considering Lizardmen, Skaven, Orcs & Goblins, High Elves, and Dark Elves (I like dreaming up armies). With this in mind, I’m quite sad there won’t be a successor, as AoS is an entirely new kettle of fish.

The funny rules I think everyone realised were just placeholders or transitory rules, and this doesn’t really bother me – I thought it was really well done as a different, short-lived kinda refresh.

As AoS is going to introduce new, but similar, factions, so I’m not surprised old units will eventually be discontinued. It doesn’t make sense for GW to support an old version of the game by keeping loads of storage space filled up with Finecast Fantasy sprues that won’t sell as fast as the new ones. It does make me a bit sad though, and I think I’ll order myself some Empire Fanatics quite soon for my Cultist conversions.

That at least the faction rules will be free is good – I think it’s competition from Mantic, Privateer etc. that has made them realise they have to offer a lower entry cost to new players. The lower cost to entry is also why I think it’s been made more of a skirmish game that scales better. WHF was notorious for how much you would need to buy and paint to get a decent force.

However, will I play AoS? No, and for two main reasons: I don’t like the aesthetics of the new units, and I want my ranks of glittering elven spears, saurus scales, or animosity’ing (Ok, I made that up) orcs and goblins!

I don’t think the miniatures are ugly, I just don’t like the aesthetics, which is why I don’t play Tyranids in 40k. They look too similar to WarmaHordes and too steampunk-y. While this doesn’t appeal to me, I do see it appealing to a great number of players, but I can’t help but think it’s not different enough, aesthetically, from WarmaHordes, though I may be in the minority.

 photo SwordKnightsFront.jpg

I don’t like the skirmish idea; I’d much rather they re-released Mordheim! I just prefer ranks upon ranks and the importance of holding the line etc.

However, what am I considering playing? I’m split between Warhammer Fantasy 8th edition and Hail Caesar for now, but not many people play 8th in my gaming club. Kings of War’s models and rules just wouldn’t feel right.

Addendum – AoS holds some really bad connotations for me on a personal level; AoS was the acronym for the travesty of an expansion pack called Age of Shadows for Ultima Online.

The Clutch of Evil

I decided to start posting my the adventures I’ve planned and run for my players so others can use them in their adventures! I’ve left them quite open so they can be converted quite easily! I’ll possibly update these later with any unique monsters or NPCs I choose to use!

The Clutch of Evil

A clutch of Abyssal dragon eggs, summoned by the Cult of the Dragon, crash into the High Forest.

Adventure synopsis

The Fey’ri, in an attempt to cause wanton destruction in the High Forest, have tricked the Cult of the Dragon into summoning three dragon eggs from the Abyss against the mother’s will. However, even more chaos ensues, as Vha’ekar, a fire genasi priest of Talos, receives a vision of the three eggs and mobilises his followers to retrieve the eggs. However, the eggs also plummet into orc territory, leading the orcs to attempt to seize it as well.

Hook

The adventurers spot the plummeting three eggs during the night. Presumably, three meteors crashing to the ground is something they would bother investigating.

NPCs

Vha’ekar
Character concept: Fanatical fire-worshipping fire genasi
Classes: Druid/Elemental Druid/Dracolyte
Player goal: NPC
Character motivation: Destruction, revenge on people
Character personality: Impulsive, quick to anger, intelligent.
Campaign tags:
Plot hooks:

Vha’ekar was driven out of his village for supposedly being demonspawn. He was taken in by a Talosian druid, who raised him. Later, the Talosian priest was killed by a local noble’s armsmen for worshipping Talos, which was illegal. The young Vha’ekar then fled to the High Forest, where he later received a vision…

Stage One

The adventurers come across the battlefield in the forest, where the three eggs fell. The different factions are fighting over the three, and each faction will recover one each.

Stage Two

The adventurers go about recovering the eggs, choosing to break or keep them. Each egg is jet black, but seems to be glowing red from the inside.

Stage Three

Mummy turns up and starts tearing up the High Forest, but who can stop her?

Mummy turns up.